![]() These will lock out other lores for the player so the decision should represent a major decision during a magic focused playthrough, the developer notes in the blog post linked above. "Players will also have the option to specialise into a lore or magic once they grow in power, such as the Lore of Fire, Lore of Heavens or Necromancy. Players can raise said cap by leveling up and investing points into their Intelligence stat. In addition, Winds of Magic (mana) are now capped for players, only regenerating on the campaign map. Magister NPCs teach new spells, offer quests, and give characters who cannot access magic by default a chance to do so via a test with a relatively low success chance. Mount and Blade II: Bannerlord's The Old World mod is also refining its magic system, whose UI now resembles a spellbook. ![]() The potential for application elsewhere could allow us to even have regiments of renown with their own damage types, fitting with lore," reads a post on Mod DB. "These damage types can be found on weapons players can find or purchase, on combat spells and through buffs or debuffs.
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